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IRON LANES
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Development diary

What changes in the game, as we build it.

Maps

Walls that really break

Low walls and boundary walls leave jagged stumps and scattered stones when hit, different every time, on every map.

Vehicles

Jumps and landings

A vehicle launching off a steep slope really flies, and a landing that is too hard damages or destroys it.

Vehicles

Real brakes, downhill too

Let go of the controls and the vehicle brakes with full force, even on slopes, instead of sliding.

Maps

New map: Le Mesnil-aux-Saules

A Norman village in autumn, with its church on the hill and a stream to cross. Small, fast and light.

Update

The first match with an outside player

The first online battle with a player from outside the development team: lots of notes, and confirmation that we are on the right track.